Authors & Dragons Comedy DnD Podcast · Authors & Dragons

Dicey Bastards S2 E11: Split the Party

·1 hr 13 min·4 clips
A 20-foot chlorine-and-piss golem rises out of the fake pool.
MK Gibson hosts with the same rowdy table energy the show leans on when it is working well. Robert Bevin is missing, and the episode treats that absence like both a joke and a problem. That gives the room an easy target right away. From there, the session slips into a fantasy setup built for trouble. Richard the Bard shows up as a ten-foot-tall entertainer with a lute. He sings and dances, welcomes everyone into the Impossible Taste, and keeps pointing the party around like the place is normal, which it clearly is not. It is not normal for long. A demon is loose inside the pocket dimension. Then the portal behind the group blinks out, which leaves everyone trapped and improvising in real time. The table does what it does best: bargains, heckles, and makes the situation messier. Moog dives into the chaos almost immediately. He wants a song, but not just any song. The request for an elf-killing massacre song sends the bit straight into the ditch. Richard tries to croon anyway, because the room has already tipped into pure accident. The demon has already broken the place before the party can get its footing back. The earlier acting-golem nonsense hangs over everything like a bad memory that refuses to stay buried. Then the food starts moving. It grows, it animates, and it becomes the next problem. Giant pizza, giant bacon, and a giant hamburger show up as part of the mess, and the encounter keeps getting sillier instead of safer. What makes the episode work is how fast it turns a stranded-party setup into a stack of callbacks, derailments, and ugly little jokes. Nobody is trying to keep the scene tidy. That is the point. The whole thing plays like veterans turning a crisis into a joke until the joke gets out of hand.

As heard by us

A pocket-dimension dinner service turns into a committed disaster.

Split the Party works because it keeps a simple setup moving and never lets the table get too comfortable. One missing player is enough to send every plan sideways, and MK Gibson gives the cast room to push a pocket-dimension dinner service into full chaos.

Read the full review in PlayNext →

Why you'd press play

A tabletop session that keeps spiraling out of control.

Read the full recommendation in PlayNext →
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