A Double Double 'n Dice - A Tabletop Gaming Podcast · DM-North

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·47 min·2 clips
Kim compares her HeroClix and DCC campaigns to a much larger schedule of streams, tournaments, and convention play.
Kim and Jocelyn open the show with their usual welcome and a little back-and-forth about the name. They settle quickly into the kind of talk they do best, which is catching up on what has been happening at the table. Zombicide is still the main game. When Nerdiana and Milly are around, that is what they play, and when they are away the group pulls something else off the shelf. That turns into a joke about tuning in and finding a different game than expected. It is a light moment, but it makes the point: this crew has a default comfort game now. The conversation drifts the way their conversations do. They wander into a tangent about the alphabet song and the letter Z, then keep playing with the idea because, sure, why not. Eventually they get back to the campaign. The group survived the latest run, and they treat that as a real result rather than a throwaway line. Six characters made it from Fort Hendricks to Rio Z Genero. That sounds like a big step in the campaign, and they treat it like one. Near the end of the game, there were no zombies on the board. That felt odd enough that they paused to ask if something had gone wrong. They decide it probably did not. The better explanation is just that they handled the board well. There are also achievements in the campaign now. They have earned four of them, and nobody is pretending to know exactly what they do yet. That uncertainty sits over the discussion in a good way. The hosts can tell the achievements matter, but they do not yet know whether they are mostly good news or a future complication. The tone stays warm and practical the whole time. They are not trying to sound polished, just trying to make sense of what happened on the table. By the end, they fold in their usual contact info. They point listeners toward email, Discord, social media, the DM North TV channel, and the YouTube replay. So the episode closes the same way it starts: like a couple of friends talking after game night and inviting other people to follow along.

As heard by us

A loose, familiar tabletop recap that works best when two friends think aloud.

Episode 160 is a roomy, slightly messy check-in from Kim and Jocelyn. Most of it stays with Zombicide, and the appeal comes from the way they move between recap, quick corrections, side jokes, and practical details without losing the thread.

Read the full review in PlayNext →

Why you'd press play

You want a relaxed episode 160 check-in with Kim and Jocelyn, centered on Zombicide, campaign progress, and a few table-side detours.

Read the full recommendation in PlayNext →
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