A Double Double 'n Dice - A Tabletop Gaming Podcast · DM-North

BG Day!

·51 min·4 clips
Kim reveals how a seemingly perfect card in Take Five can suddenly become useless when opponents play unexpectedly.
This episode features hosts Kim and Jocelyn recounting their recent board game day gathering. They detail the food prepared, including Irish-style beef stew, homemade soda bread, and brownies, before reviewing four specific games played. The first game was Take Five, also known as Six Nimmt, a card game where players aim to avoid collecting cards with bullhead symbols by strategically placing numbered cards in rows. Next, they played Coffee Rush, a game where players act as baristas collecting ingredient tokens to fulfill drink orders on a shared board, with rules they navigated from a French instruction sheet. The third game was Zombicide: Second Edition, where the group successfully completed the "Breakfast at Jesse's" mission in about an hour without any character deaths. Finally, they played Rolling Heights, a city-building game with a unique mechanic of rolling colored meeples to generate resources represented by stackable bricks. A surprising aspect was the group's realization they missed several key rules in Rolling Heights, like a distance cost for building placement and wild token allocation, which lengthened play. The hosts noted the novelty of physically rolling meeples to determine worker productivity, with outcomes labeled as "working hard," "working steady," or "exhausted." In Coffee Rush, they enjoyed the sudden chaos when fulfilling an order forced adjacent players to take new orders, quickly increasing the pressure. The tone is casual and conversational, with hosts frequently laughing and interrupting each other as they recall their day. The style is a relaxed recap filled with personal anecdotes about the menu, weather, and learning curves for each game. Board game enthusiasts who enjoy hearing detailed playthroughs and first impressions of diverse games, from light card games to more complex strategy titles, would love this episode. Listeners seeking highly structured reviews or critical analysis might prefer to skip this friendly, anecdotal recap.

As heard by us

A lived-in board game recap that gets strongest once the rules settle.

An A Double Double 'n Dice board-game day at Jocelyn's house lands on March 14, Pi Day, and the episode works because it lingers on small, familiar frictions: menu indecision, setup that runs long, and rules that only make sense once play is already underway.

Read the full review in PlayNext →

Why you'd press play

Want a real board-game-day recap, not a polished rules demo?

Read the full recommendation in PlayNext →
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